CrystalBackFace
===============
  Textures:
    - GlaSphereRefLight3
        Scale: 0.5400000214576721, 0.5400000214576721
    - Vanish
        Offset: 0, -1.3600000143051147
        Scale: 0.5, -0.30000001192092896
    - IndBendZara
        Scale: 0.5, 0.0830078125

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 155, 155, 155, 255

  Material Colors:
    - 92, 124, 193, 255
    - 92, 124, 193, 255

  Color Registers:
    - 255, 225, 135, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (255, 225, 135)), multiply by 2
         A = ((tex #1 A) * (vertex A))
    2: RGB = if R of (155, 155, 155) > (tex #2 A), use (155, 155, 155), otherwise (0, 0, 0), then add (prev. RGB)
         A = (tex #2 A)



CrystalFaceMat
==============
  Textures:
    - YoshiEggCapsuleCageRefLight
        Scale: 0.949999988079071, 0.949999988079071
    - Vanish
        Offset: 0, -1.3600000143051147
        Scale: 0.5, -0.30000001192092896
    - IndBendZara
        Scale: 0.5, 0.0830078125

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 155, 155, 155, 255
    - 227, 202, 251, 255

  Material Colors:
    - 92, 124, 193, 255
    - 92, 124, 193, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (227, 202, 251))
         A = ((tex #1 A) * (vertex A))
    2: RGB = if R of (155, 155, 155) > (tex #2 A), use (155, 155, 155), otherwise (0, 0, 0), then add (prev. RGB)
         A = (tex #2 A)
